![]() ![]() In case opponents are near C Site, then the opposite would be the right call. If more players are near A Site, then planting near space on the C Site side is advised. However, it depends on the situation and where the opponents are. The two best positions to plant the Spike on B Site are the spaces that are present on either side of the big box on entry. However, it is a bit risky as losing both players on C can lead to a 3v5 situation. This would make the players on B Site rotate to C, making it clear for others to enter. Īlternatively, two players can also go for C Long while the main team waits for their entry through Courtyard. While the objective team makes its way into the site, the team near Garage will clear C Link and put pressure on B Site. One part of the team will take control of the Garage, while the rest will push towards the site from the main door. In order to take control of B Site, The team should be divided into two parts. Now, the way through Garage is far riskier as opponents can easily hold that area. The B Site on Haven has only one direct entry point through Courtyard, however, players do have the option to enter Garage and make their way towards C Link. However, in case you have A Heaven control, an open plant is completely possible. This position gains you protection from players at A Heaven and Tunnel. The best spot to plant on A Site is in front of the rectangular box upon entry. To increase changes, make sure the roaming players get another support, while the rest of be attacking players remain on standby near A Site entries. However, it is a risky move to take as they might get outnumbered. It is suggested to Agents like Yoru as his set of abilities are great for deceiving. You can also go for another execution with two players on each entry point of A Site, while the last players will fake presence on other sites. Additionally, check areas near A Ramps and A Short exit, as opponents can hide between those blind spots. Most players try to stick around these areas, it is better to cut off their line of sight. The spots in highlight are A Heaven, Tunnel, and Towers. ![]() Now when entering Site A, there are a few crucial spots that should be smoked off for easy entry. If possible you keep one player on standby near A Lobby, to watch out for incoming flanks. Keep three players on A Long, while rest two pave their way from A Short to Towers. When attacking the A Site on Haven, players have the option to push from A Long while rest will support from A Short. Additionally, the map is also prone to lurking, so a trap-based Agent is highly recommended. It is better to keep Agents than support at a long range, like Brimstone, Omen, and so on. Attacking on Haven is not that difficult, however, it does require a lot of coordination and planning to execute a certain site. ![]()
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